9 research outputs found

    A review of virtual reality applications in an educational domain

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    The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their performance. Moreover, some factors that lead to the limited use of virtual reality are lack of communication, delay in technology development, weak acquisition of knowledge, etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors, and limitations. The findings revealed that virtual reality applications could play an essential role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students’ performance. Moreover, the study revealed the critical factors used in VR environments, such as ease of use, efficiency, interactive environments, effectiveness, and learning environments

    The Practicality of Virtual Reality Applications in Education: Limitations and Recommendations

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    The use of virtual reality applications has grown tremendously in recent years. Virtual reality applications in the education domain have many benefits: they engage students, arouse students' curiosity, ease the communication of information, and motivate the students to improve their learning and performance. Despite literature showing that there has been a clear development in the education domain that shows improvement in students' learning skills, its application in Higher Education Institutions (HEIs) is limited to certain courses and fields. Furthermore, there has also been under-utilization and misutilization of virtual reality applications. Thus, the primary research question in this paper would be what the issues of the practicality of virtual reality applications for HEIs are. This paper aims to look at practicality issues to understand why VR is underutilized, particularly in HEIs. A review of the literature based on seventeen papers published between 2010 and 2020 taken from databases such as Science Direct, Ebscohost, and Scopus has found that despite the positive continuous intention to use VR applications, there are many issues regarding their practicality, such as the affordability of VR application tools, the technology-savviness of instructors, as well as the sustainability of VR use. This paper is significant as it explored and identified the practical issues of why VR applications are underused and provides practical suggestions to overcome these issues of practicality. It is hoped that HEIs would not allow these limitations to hinder the use of VR applications so that the students of this era, who are digital natives, would learn and perform better with VR applications; thus, making the use of VR applications in HEIs more widespread

    Implementing a Mobile Application News Tool for Disseminating Messages and Events of AlBuraimi University College

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    Technology is developing and changing in every moment that all domains are patchy without it. Our research utilizes the current trends and technology to design and develop a mobile application for the all members of the college. The students are the fundamental members in the college and they are our targets. Mobile notification system is an emerging technology, which influence in solving various dimensions of life. The college announcements and events are disseminated to students and staff through circulars, notice boards, emails, etc. Our research was to employ mobile affinity of especially students who ignore the circulars and notifications in notice board. The tool may be installed from play store mobile. The tool supports the widely used mobile operating system like android and iphone. This tool helps and provides a flexible way for communication. It list all events and news at AlBuraimi University College (BUC) like announcement of training courses and scientific workshop or classes cancel and others events. It also helps in easy access of college portal for both students and staff. The evaluation held finds positive response towards the need of this mobile application. The result shows the interest and satisfaction of users with BUC NEWS mobile application too

    Mobile Application System Supported BUC Students Services and Learning

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    Smartphones and applications are one of the most used things in learning and management systems. They make everyone connected with society, and those who feel sorry for it, especially college students are always looking for things that benefit them at a university. In this research, there is a need to apply a new application for student education service with an easy way of managing data and generate progression on reports feedback in his or her university life. We conducted a survey with the students of Al Buraimi University College and we reached a positive result that helps in the work. Smartphones have become pervasive and sales of all categories have many functions, in search (application of mobile-based devices in education design) to talk about applications in smart devices that serve education and take their information for management purpose and ease of use and follow them in any way

    Mobile Application System Supported BUC Students Services and Learning

    No full text
    Smartphones and applications are one of the most used things in learning and management systems. They make everyone connected with society, and those who feel sorry for it, especially college students are always looking for things that benefit them at a university. In this research, there is a need to apply a new application for student education service with an easy way of managing data and generate progression on reports feedback in his or her university life. We conducted a survey with the students of Al Buraimi University College and we reached a positive result that helps in the work. Smartphones have become pervasive and sales of all categories have many functions, in search (application of mobile-based devices in education design) to talk about applications in smart devices that serve education and take their information for management purpose and ease of use and follow them in any way. </p

    Impact of Technologies During COVID-19 Pandemic for Improving Behavior Intention to Use E-learning

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    This comprehensive study to review the technology impact during the COVID-19 pandemic that elucidates the overarching of technology usage to technology enhanced learning which assisted to enhance the behavior intention to use technologies among undergraduates. Recently, higher education institutions suffer from the impact of using emerging technologies with electronic learning during COVID-19 pandemic for improving student academic performance in higher educational institution. The main purpose in this study is to determine the impact of technology enhanced learning that allow the students to emerge technologies and software's to develop their skill and improve their academic performance. The method should influence critical instructions in the way of online learning through the COVID-19 pandemic.  The results revealed that the unique features of TEL spur and encourage the behavior intention to use e-learning. Additionally, social learning, perceived deterrents, and internal controls contribute to behaviors

    Impact of Technologies During COVID-19 Pandemic for Improving Behavior Intention to Use E-learning

    Get PDF
    This comprehensive study to review the technology impact during the COVID-19 pandemic that elucidates the overarching of technology usage to technology enhanced learning which assisted to enhance the behavior intention to use technologies among undergraduates. Recently, higher education institutions suffer from the impact of using emerging technologies with electronic learning during COVID-19 pandemic for improving student academic performance in higher educational institution. The main purpose in this study is to determine the impact of technology enhanced learning that allow the students to emerge technologies and software's to develop their skill and improve their academic performance. The method should influence critical instructions in the way of online learning through the COVID-19 pandemic.  The results revealed that the unique features of TEL spur and encourage the behavior intention to use e-learning. Additionally, social learning, perceived deterrents, and internal controls contribute to behaviors

    A Combined Model for Continuous Intention to Use E-Learning System

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    E-learning systems installed in educational institutions have increased the efficiency of scholarly processes over the years. E-learning, however, has faced many factors affecting the continuous intention of teachers and students to use e-learning, such as student satisfaction, productivity, and academic success. Therefore to improve academic success, there is a need for institutions to enhance their e-learning programs. Thus the primary objective of this thesis is to construct a composite. This research focuses on the advancement of e-learning to boost students' continuous trying to use e-learning to increase students' level of understanding and academic performance. Data were collected using questionnaires returned to determine their e-learning feedback by 295 undergraduates from four universities in Oman, after which (PLS-SEM) used e-learning to assess their ongoing trial of using e-learning. The facts demonstrate that the variables are essential for the continuing decision to use e-learning.</p

    A Review of Virtual Reality Applications in an Educational Domain

    No full text
    The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and enhances their performance. Moreover, some factors which lead to the limited use of virtual reality are lack of communication, delay in technology development, and weak acquisition of knowledge etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors and limitations. The findings revealed that virtual reality applications can play an important role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students' performance. Moreover, the study revealed the important factors used in VR environments such as ease of use, efficiency, interactive environments, effectiveness, and learning environments
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